>>> Minotaur v1.2b (build 44) <<<
	+ Minotaur takes shrines quicker
	+ Minotaur nows heals health after kills
	+ Added cross client sound
	+ Added scaling of shrine capture speed for minotaur
	~ Made IP input less sensitive
	~ Made Port input less sensitive
	~ Fixed Minotaur being too fast
	~ Changed how cached player data works on the server
	~ Changed how reverse gamemode is handled
	~ Actually fixed players appearing to be minotaurs
	~ Made reverse players separate class


>>> Minotaur v1.2a (build 43) <<<
	+ Added game launcher
	+ Added auto updater
	+ Added sfx select.wav
	+ Added sfx sword_swing_1.wav
	+ Added sfx sword_swing_2.wav
	+ Added sfx axe_swing_1.wav
	+ Added sfx axe_swing_2.wav
	+ Added sfx spear_jab_1.wav
	+ Added sfx spear_jab_2.wav
	+ Added sfx bow_shoot.wav
	+ Added sfx alarm_trap_place.wav
	+ Added sfx alarm_trap_play.wav
	+ Added sfx alarm_trap_trigger.wav
	+ Added sfx damage.wav
	+ Added sfx lever.wav
	+ Added player classes
	+ Added sfx to buttons
	+ Added sfx to swords
	+ Added sfx to axes
	+ Added sfx to spears
	+ Added sfx to bows
	+ Added sfx to placing the alarm trap
	+ Added sfx for triggering the alarm trap
	+ Added sfx for your alarm trap being triggered
	+ Added sfx for lever being pulled
	~ Changed how resources are loaded
	~ Changed where resources are saved
	~ Changed save data path
	~ Fixed custom weapons not sustaining over maps
	~ Fixed custom weapons not working for the minotaur
	~ Increased the Minotaur's movement speed
	~ Fixed issues with players appearing as minotaurs
	

>>> Minotaur v1.1a (build 42) <<<
	+ Added map Islands
	+ Added map Islands Loop
	+ Added map Sand Bar
	+ Added map Zig Zag
	+ Added item Alarm Trap
	+ Added numbering to shrines
	+ Added alarm trigger alert
	+ Added alarm trap place icon
	~ Changed packet argument handling
	~ Changed packet handling
	~ Fixed crashes regarding non-valid inputs
	~ Fixed crash regarding packet handling
	~ Fixed multiple menus displaying at once
	~ Fixed movement while dead
	

>>> Minotaur v1.0b (build 41) <<<
	~ Fixed visual glitch on mode selection menu
	~ Fixed reverse mode not loading players correctly
	~ Fixed crash from canceling the admin menu
	~ Changed respawning to only work on non-attacked shrines, other than the first
	~ Fixed being able to start server with less than two players on some menus
	- Removed unused asset files