>>> Minotaur v1.2c (build 45) <<< + Added force admin command + Players can now damage their own team ~ Player damage is multiplied by 10 ~ Increased minotaur health to 1000 ~ Player death now heals 50 to the minotaur ~ Changed how movement speed works ~ Fixed some attack collisions not working correctly ~ Fixed menus not closing ~ Fixed players dying in the lobby - Removed pick command - Removed minotaur command >>> Minotaur v1.2b (build 44) <<< + Minotaur takes shrines quicker + Minotaur nows heals health after kills + Added cross client sound + Added scaling of shrine capture speed for minotaur ~ Made IP input less sensitive ~ Made Port input less sensitive ~ Fixed Minotaur being too fast ~ Changed how cached player data works on the server ~ Changed how reverse gamemode is handled ~ Actually fixed players appearing to be minotaurs ~ Made reverse players separate class >>> Minotaur v1.2a (build 43) <<< + Added game launcher + Added auto updater + Added sfx select.wav + Added sfx sword_swing_1.wav + Added sfx sword_swing_2.wav + Added sfx axe_swing_1.wav + Added sfx axe_swing_2.wav + Added sfx spear_jab_1.wav + Added sfx spear_jab_2.wav + Added sfx bow_shoot.wav + Added sfx alarm_trap_place.wav + Added sfx alarm_trap_play.wav + Added sfx alarm_trap_trigger.wav + Added sfx damage.wav + Added sfx lever.wav + Added player classes + Added sfx to buttons + Added sfx to swords + Added sfx to axes + Added sfx to spears + Added sfx to bows + Added sfx to placing the alarm trap + Added sfx for triggering the alarm trap + Added sfx for your alarm trap being triggered + Added sfx for lever being pulled ~ Changed how resources are loaded ~ Changed where resources are saved ~ Changed save data path ~ Fixed custom weapons not sustaining over maps ~ Fixed custom weapons not working for the minotaur ~ Increased the Minotaur's movement speed ~ Fixed issues with players appearing as minotaurs >>> Minotaur v1.1a (build 42) <<< + Added map Islands + Added map Islands Loop + Added map Sand Bar + Added map Zig Zag + Added item Alarm Trap + Added numbering to shrines + Added alarm trigger alert + Added alarm trap place icon ~ Changed packet argument handling ~ Changed packet handling ~ Fixed crashes regarding non-valid inputs ~ Fixed crash regarding packet handling ~ Fixed multiple menus displaying at once ~ Fixed movement while dead >>> Minotaur v1.0b (build 41) <<< ~ Fixed visual glitch on mode selection menu ~ Fixed reverse mode not loading players correctly ~ Fixed crash from canceling the admin menu ~ Changed respawning to only work on non-attacked shrines, other than the first ~ Fixed being able to start server with less than two players on some menus - Removed unused asset files